Needle Worm
EARTH 2

Needle Worm

  • Archetype:
  • Worm

  • ATK:
  • 750

  • DEF:
  • 600

  • View:
  • 3805




FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
51± 8/ 100
Power Score
Intrinsic 52
Deck 51

Needle Worm — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Needle Worm is a specialized utility card that mills opponent resources via its flip effect, offering soft disruption across 21 distinct archetypes with strong synergy to flip enablers like Book of Taiyou (64.4% co-occurrence). However, it contributes nothing to your own board development, requires external flip enablers to activate, and has poor material value as a Level-2 body with 750 ATK. Its consistent deck inclusion (1.93 copies on average) reflects broad deckbuilding accessibility rather than intrinsic power; against modern combo strategies, the milling effect is situationally effective at best.

Axis scores

Axis Score Evidence
Accessibility 55 Requires a flip enabler to use but benefits from common flip cards like Book of Taiyou (64.4% co-deck occurrence), keeping it moderately accessible in decks that want the effect. (Verified)
Combo & Conversion 30 The milling effect builds no board state or combo lines on its own; no combo data is provided and the effect text suggests purely defensive rather than extensional value. (Inferred)
Resource Economy 40 Milling opponent's deck is situational value rather than direct card advantage; the effect disrupts their resources but grants no refuel or net advantage to your own hand or field. (Inferred)
Effect & Interaction 50 Milling 5 cards is soft resource disruption, effective mainly against deck-focused strategies; it lacks hard negation or removal and is easily played around by hand-heavy or field-heavy decks. (Inferred)
Material Utility 35 As a small Level-2 body with 750 ATK and no special summon properties, it is awkward generic material; Worm archetype synergy (Warm Worm 33.3% co-deck) offers archetype-specific utility but weak cross-deck value. (Verified)
Resilience & Flexibility 45 The flip effect is one-shot with no recursion or multi-turn presence; it activates only once flipped and offers no protection, though the 21-archetype spread confirms broad deckbuilding flexibility. (Verified)
Deck-Building Efficiency 70 Clean inclusion with no complex locks, garnets, or restrictions; runs at 1-3 copies (distribution: 14×1, 20×2, 11×3) and fits naturally into decks built around flip enablers. (Verified)

Calculation

Weight profile: Primary: Utility (default weights for no clear role). Intrinsic ≈ 52, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad archetype compatibility across 21 distinct homes (Greed, Worm, Book of, Hole, and others)
  • Strong synergy with common flip enablers, especially Book of Taiyou (64.4% co-occurrence)
  • Clean, uncomplicated effect with no complex interactions or deck-building restrictions
  • Flexible copy count (1-3) adapted to individual archetype needs

Weaknesses

  • Requires flip enabler to activate; not live on opening turn without external support
  • Weak body: Level-2 with 750 ATK and poor material utility
  • No board development or combo extension; purely defensive disruption
  • One-shot effect with no recursion or multi-turn pressure; soft disruption only
  • Ineffective against hand-heavy or field-heavy modern strategies that don't rely on deck depth

Counters / choke points

  • Negation of the flip effect (Face-Down Denial, etc.)
  • Decks that operate primarily from hand or field (fewer deck-reliant combo pieces)
  • Cards protecting opponent's deck from milling effects

Best use

Utility/milling for resource disruption in opponent-focused control strategies. Decks: Greed, Worm, Book of Taiyou-based strategies, Flip Effect-focused decks.

Evidence & gaps

  • Verified: Card text: FLIP effect sends top 5 opponent deck cards to Graveyard; Legal in TCG, OCG, and MasterDuel formats; Archetype: Worm; Level 2, 750 ATK / 600 DEF; Top partner Book of Taiyou co-occurs in 64.4% of Needle Worm decks (29 of 45); Copy distribution: 14 decks run 1 copy, 20 run 2 copies, 11 run 3 copies (avg 1.93)
  • Observed: Appears in 45 recent decks across 21 distinct archetypes (2023-07 to 2026-07); Primarily in gameplay type 4: 77.8% of decks (35 of 45); Top partners are flip enablers and deck manipulation: Morphing Jar variants (48.9%), Card Destruction (44.4%), Cyber Jar (40%); Worm archetype inclusion: 11.1% (5 of 45 decks); Warm Worm co-occurs in 33.3%
  • Inferred: Accessibility ~55: requires flip enabler for activation, but common flip-turners (Book of Taiyou 64.4%) keep it moderately accessible; Combo conversion ~30: milling effect doesn't extend your board state; no combo data available to verify extension value; Effect interaction ~50: soft resource disruption via milling; situational against modern threat strategies; Material utility ~35: small Level-2 body with weak stats; Worm synergy offers archetype-specific value only; Resilience ~45: one-shot flip effect with no recursion; broad deck spread (21 archetypes) shows deckbuilding flexibility; Generic utility proxy ~70: 21 archetypes suggest broad fit, but specific flip/mill effect reduces true genericity
  • Data gaps: No combo data supplied: cannot verify combo conversion beyond text analysis (0 combos recorded) No guides supplied: human strategy context and current meta role unavailable No banlist data: assumed 3-copy unlimited (no restriction token provided) No usage statistics (StatisticsCard): archetype inclusion % inferred from 45-deck sample only No top-card ranking: cannot confirm active play at scale in current meta No dated metagame sample: cannot assess Modern, Standard, or current tournament relevance











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